Craps ist ein sehr spannendes Würfelspiel, dass man aus diversen Kinofilmen kennt (z.B. „Ein unmoralisches Angebot“ mit Demi Moore und Robert Redford). shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre <
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This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.
The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet.
The payout is determine by the number of points which have been established and hit after the shooter sevens out. These bets pay for-1, for a house advantage of 7.
This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.
A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.
The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number.
The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds.
However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.
There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss.
After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino.
Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps. This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game.
Bank craps uses a special table layout and all bets must be made against the house. In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface.
Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown. In crapless craps, 2 and 12 have odds of and have a house edge of 7.
New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas. In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps.
The table layout is also different, and is called a double-end-dealer table. This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
The Best Bets Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge :.
The house has only a 1. Most players bet the Pass line, partly because they like the camaraderie of rooting for the shooter to make the point.
Pass-line players are called "right bettors," as opposed to the "wrong bettors" who play Don't Pass and bet against the shooter.
The come-out is the best part of the sequence for a Pass bet -- there are six ways to roll 7 with two dice and two ways to roll 11, for eight winning rolls on the come-out.
And there are only four losing rolls -- one way each to make 2 or 12 and two to make 3. Conversely, the come-out is the danger point for Don't Pass bets -- three ways to win, since the 12 is barred, eight to lose.
Once a point is established, the Don't Pass bet is the favorite to win. For example, if 5 is established as the point on the come-out, you now may place a Come bet by placing a chip or chips in the area marked "Come.
If a 9 is rolled, for example, the dealer moves your wager into the box marked "Nine," and if another 9 is rolled before the next 7, your Come bet wins.
If the 7 comes up first, the Come bet loses. If you wish, you may then place another Come bet.
Don't Come bets work exactly like Don't Pass -- they lose if the next roll is 7 or 11, win on 2 or 3, push neither win nor lose on If a point number is rolled, Don't Come bets lose if that number comes up again before the next 7 and win if the 7 comes first.
Free odds: This is paid off at true odds and is the only dead-even bet, with no house edge, in the casino. Once a point is established, a player may back a Pass or Come wager with a bet of an equal amount.
This is done by placing a chip or chips directly behind a Pass-line wager. On a Come bet, the player must place the chips on the layout and tell the dealer it is odds on the Come bet.
The dealer will move the odds bet into the same box as the Come number. If the point number is rolled before the next 7, the Pass or Come wager will be paid off at even money, but the odds bet will be paid at true odds of rolling that number -- on a 6 or 8, on 5 or 9, or on 4 or The combination of a Pass or Come bet with an odds bet lowers the house advantage to.
Modern casinos commonly offer double odds, in which the player may bet twice his original Pass or Come wager at true odds. This lowers the house edge even more, to.
Competition has sparked ever-increasing free odds offers. Some casinos accept free odds wagers of five, ten, and even times the pass or come bet.
That might not sound like a good deal, but remember that once a point is established, Don't Come bettors will win more often than they lose.
Don't Come bettors who lay odds also lower the house edge to. If that number comes up before the next 7, you win. After 7, the numbers next most likely to be rolled are 6 and 8.
There are five ways to roll each of these numbers, compared with six ways to make 7. So the true odds are That leaves a house percentage of 1.
The other percentages aren't as favorable: The casino pays on 4 or 10, for a house edge of 6. Placing Bets Alternatively, the player may "buy" a number by paying the house a 5 percent commission on the wager.
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Learn the ins and outs and that daunting sentiment quickly disappears. It might seem overwhelming and confusing at first. After all, it could be you as the next craps champion.
Does the roll of the dice have any impact of the game? That is one controversial question with many players having their own theories.
Watch each die long enough and decide for yourself! To slow down the payment stage of the game, hold down the shift and control keys when you click " roll ".
For fans of my buggy old version one , I still have it. However, I highly recommend playing this current version instead. There are a bunch of craps bonuses out there, but not all of them are created equally.